Hao's blogs


  • 首页

  • 归档

Real-Time Polygonal-Light Shading with Linearly

发表于 2018-11-16 |

读Real-Time Polygonal-Light Shading with Linearly Transformed Cosine

阅读全文 »

Position-Free Monte Carlo Simulation for Arbitrary Layered BSDFs

发表于 2018-11-07 |

翻译Position-Free Monte Carlo Simulation for Arbitrary Layered BSDFs

阅读全文 »

Physically Based Shading

发表于 2018-11-07 |

Notes of Real-Time Rendering Chapter 9

阅读全文 »

Light and Color

发表于 2018-11-07 |

Notes of Real-Time Rendering Chapter 8

The transformation of colors that represent scene linear light quantities into final display colors.

阅读全文 »
© 2018 Hao Zhang
由 Hexo 强力驱动
|
主题 — NexT.Mist v5.1.3